package sg.tua.hud;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.geom.Vector2f;
import org.newdawn.slick.state.StateBasedGame;

public interface IHudAnimation {

	public String getName();
	
	public Vector2f getPosition();
	
	public void setPosition(Vector2f position);
	
	public void render(Graphics g);
	
	public void update(GameContainer gc, StateBasedGame sb, int delta);
}
